The Traveler
The Traveler
Cosmic Fae Abilities
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Animal Affinity: Passive Effect Animals (mostly non-prey, or small creatures) find her calming and kind, and will not be aggressive towards or run from her unless provoked.
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Celestial Weaver: Stacy can "pinch" a moon or sunbeam from the air and 'sew' it into a tapestry (or piece of clothing) of single or multiple constellations. The fabric is a deep black (like a void) taffeta, while the stars shine with the brightness of moon or daylight, looking like glittering diamonds. The fabric cannot be stained but it can be damaged.
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Charming Smile: Passive Effect Stacy has gained an infectious, charming smile which tends to disarm people. People with negative or bad thoughts towards her tend to become more docile or amenable, their thoughts more easily turning to better things. People she meets casually simply find her endearing and may be attracted towards her company. ((OOC perms))
Crystalline Creations: Creation of glass/crystal objects. Usually opal, or various translucent white, light/dark blue, red, pink, purple or black in color (or mixed), can be clear.
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The material can withstand jabbing/stabbing/punctures, it is weak against blunt force objects/attacks.
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Boxes/Domes: Used as temporary housing or traps, can float on water if needed or in air up to 3 stories
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Solid Objects: Can be used for decorations (jewelry or other ornaments), weapons (knives, short sword, arrows), many different small items like marbles, and can make mirrors, windows, globes/orbs, and goblets and cups.
Comet's Tail: A trail of icy, glittery, razor sharp particles follows Stacy (like a tail). The 'tail' is made up of ice shards, small jagged rocks, and other hard/sharp debris. The air is freezing within or when being struck by the tail. The debris, shards, rocks can cause abrasions, scrapes, minor damages, annoyances, the smallest pieces can effect the player like dust being breathed in. Can be dodged or protected against by simple armor and face coverings.
Cosmic Body: Ability to manipulate her own chakra and aura, taking the energy and splitting it into "copies" of herself. They are a solid form looking like a hodgepodge of glass, crystal, and mirror surfaces, with the same height, build, and strength of Stacy.
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Last until dismissed by Stacy or until destroyed
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Physically they are the strength of steel armor but if they loose a limb or are pierced through head or chest they will "die." On death they "explode" in a bright flash of light and rain of glass shards
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If not destroyed they "fizzle" and pop into a vibrant display of glittery confetti on final post
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They cannot use any abilities but can pick up / use non-enchanted loose items or things handed to them.
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They are proficient in the things Stacy is- short sword, glaive, spear, some hand to hand.
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She can use them to speak and can gather information from them (things they hear and see)
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If only one copy is created, a new one can be made every other post (up to 10 max), if all 10 are created at the same time, it requires 1 post/turn after one is destroyed before a new one can be created
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Cosmic Sight: Ability to see aura/energy, life force, chakra of living beings. Able to read emotions based on color within aura or chakra. ((OOC perms))
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Face of Health: Passive Effect For those feeling ill or sick, being graced with the sight of Stacy can make them feel better and sometimes heal their (mild) cold/sickness or pain. ((OOC perms))
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Fallen Stars: The Fallen Stars are chunks of rock about the size of a basketball (29 in circumference). They have a loud fizzling-whistling noise which accompanies them as they fall. They hit randomly or targeted and are on fire until 1 post after contact with another solid object (person, item, ground).
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Feats of the Stars - "constellations" of stars which fall to Stacy's vicinity. They sparkle and glint, either within the shape of their namesake or taking on some other property of their name. They are not always "physical" in the sense that they create flesh and bone beings or items but are capable of physical things. All constellations disappear when dismissed by Stacy or else destroyed [unless otherwise stated].
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The Apple - 10 stars which touch upon the earth. Their light 'bursts' in an array of glitter. Where the individual "stars" had fallen is now an apple, juicy, delicious, and perfectly satisfying to the hunger and/or thirst needs of those who eat them.
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The Bear - A conglomeration of starts which pull from the sky, forming a shiny, sparkling bear (grizzly bear sized). The bear opens its mouth and roars ferociously, spewing forth The Vast [see ability] at all who stand in its path. With a swipe of its great paws, the bear can remove the Vast from its victims or else leave searing, burning claw wounds across their flesh.
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The Crown - A starlit tiara descends from the heavens and places itself upon Stacy's head. A celestial glow surrounds her and her outfit turns to one befitting a Queen among stars. It may be enough to trick some into thinking she is a Queen. [Pretty much a Magical Girl transformation]
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The Dog - Such a good pupper! A loyal dog made of shimmering blue and green stars. He hears and listens, and hunts and returns. He looks like and is as big as a dire wolf but acts like such a good boy!
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The Maid - When these stars fall, they place themselves upon Stacy's frame, hanging like an apron. For one full meal, Stacy is the best chef in the room. No matter what slop she makes, it's going to taste like a 5-star meal to the person (or people) eating it.
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The Serpent - This winding constellation falls to the ground, side-winding it's way to Stacy and coils itself around her feet, where it forms into a ten foot long snake. If bit by the snake, its poison (temporary) causes blindness and naseua (lasting 5-10 posts), and on the 4th post after bite causes paralysis of the limbs (lasts for 3 posts).
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The Skull - This is the sign under which Stacy fell into Simul, literally crash landing into the Red Mountains. Does the Skull bode well or bad, for her or for Simul? When Stacy calls upon this constellation, the stars seep into her flesh and turn her into a skeleton. For 10 posts she is considered an undead creature and bleeding wounds will not harm her in that time.
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The Swan - Creatures of evil and devilry, these large-winged beasts are often highly regarded for beauty and romance even though they are hellish in most cases. This sign turns Stacy and her dancing partner into the Swan Queen and the Prince but the ending is up to her partner. A masterful dance of grace or something awful?
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The Tree - There is power in a tree. Time and age lead to knowledge. Silence leads to secrets. These 8 stars descend into the earth, encircling Stacy, and sprout into a personal grove. The trunks are thick and the branches and foliage wide-spread, giving privacy to the activities within the circle.
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The Warrior - This 7-star constellation "beams" down to Stacy's hand, forming a bright-white sword. When it slashes it leaves a trail of sparks and when it cuts, it leaves a freezing, gravel-riddled wound.
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The Wing - A constellation that makes up a "wing", and when summoned, can be used as one (except has the full ability of flight). Can be offered to another to use until dismissed
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The Wounded - The shape of a lady which falls to the ground and fuses to Stacy. The Wounded allows Stacy to heal all minor wounds (cuts and bruises) up to wounds as large as knife stabs. This ability only lasts for 10 posts or up to 5 people healed (including self), whichever comes first.
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​Flight: As a fey-type Stacy no longer needs to use air abilities or Willful Wings to fly (although those are still options). She can fly/air-walk as needed. She can fly from Eleutheria to Timberholde in about 4.5 hours (about 550 miles) 120 miles per hour
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Gravity Well - passive: she is so god damn charming and interesting people are pulled towards her (for better or worse) offensively/defensively: in a fight Stacy can cause all current/on-going thrown/AOE attacks to instead be aimed at herself, or create a point place/point in space to where such attacks will be pulled
Ideal Recall: Recall (own) items to hand. Recall people/creatures which will allow them to quickly/easily find her (if they want to).
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Ideal Recall (Outfit): Stacy is now able to change (at will) her outfit to any owned pieces of clothes.
Language Pick-up: Now part of the whole cosmos, Stacy is able to pick up/learn new languages after hearing short conversations or music. ((OOC perms on specialty languages))
Light Distortion (Illusions) - ((OOC perms on all))
All illusions are made within her line of sight up to 100 yards away. Lasts until dismissed or Stacy leaves the scene.
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Illusions can fill up "an entire room" of several large items or a bunch of small to medium items.
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If they are touched upon the belief in the illusion would be broken.
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Illusions can be predetermined things or copies of things within the room or line of sight (including copies of other people).
Lunar Capitulations: Abilities which work only by moonlight
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Beams: Beams of energy shot from the hand that cause silvery ice cold “fire” on hit (acts as freezing damage), and illuminate darkness
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Short Burst: A burst of 10 balls of bright white light, same damage/range as Beams
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Confetti: Soft and bright white light orbs (penny to quarter sized) “thrown” into the air that slowly drift to the floor/ground and disappear.
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Shadow Fiends: Shadow puppets created with moonlight are 10x bigger than usual (and can be spooky!)
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Mothy Madness: A swarm of moths can be created to cloud/hide a quick getaway (or just to distract someone). May damage regular clothing. Moths can be dismissed or disappear when Stacy leaves the area.
Magic Eye: Allows Stacy to see in absolute darkness, natural and magical. Allows Stacy to see through most illusions.
Mythic Memory: On touch she can choose to read or see (and remove) memories (even deep, traumatic ones) of people. places, and objects with a simple touch. Memories she is allowed to see or collect can be projected into illusions. ((OOC perms))
​Nebulous Camouflage: At will change hair, skin, or eye color, texture, or pattern (can be done at any time). At will "add" parts to herself.
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Additional Parts include: various wings, tails, various horns/antlers (can act as a helmet / pointy bits, decoration), various claws (act as normal animal claws digging or tearing)
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"Added" parts can cause pain if attacked and are breakable.
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Cannot make herself taller or grow out her hair, or change the shape of her face.
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Cannot gain or lose weight other than by normal means (eating/exercise).
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Does not gain any additional strength or abilities through changes or add-ons.
Nebulous Form: A multicolored “gaseous” form with two uses, lasting up to 10 posts regardless of use. Stacy can choose to become nebulous. Wherein her “physical form” is in/reliant on her Celestial Stone (listed in items), and the rest of her appears as a nebula, a free floating gas cloud that can loosely form shapes. The Celestial Stone is at the center of the gasses which act as colorful air/cloud, and hold no other properties).
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Conscious Use: Stacy can use this form to slip or sneak into otherwise inaccessible places or just hang out and be a colorful cloud. (When you want to annoy someone, just become a cloud of sparkly dust). She cannot pick up or carry items. She can “see” and have a “sense of” her surroundings. She is not invisible. The Celestial Stone can be taken / harmed; she can be trapped / hurt in this form.
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Unconscious Use: If Stacy is unconscious & gravely injured the Celestial Stone can activate this form. It is a last ditch effort for someone or something to ‘save’ her by moving her/Celestial Stone to a safe place. While the form is active, the Celestial Stone can still be harmed which would result in death. When the form is discontinued Stacy is returned to her normal form with current injuries. Exception: if Stacy were to be placed in space (unlikely to happen) after 3 posts she will be forced into Nebulous Form until she is retrieved/whatever happens for her to be "inside" an atmosphere versus "outside" in space.
Satellites: Three white orbs which represent the mind, body, and soul. They can be used once per in-RP day to protect the area necessary. One may be used at a time or all three (if necessary). In use they manifest as a white outline that surrounds her in an oval shape. They block 1 full attack (magical or physical) relating to what they are (mind, body, soul). Once used they do not re-manifest until the next in-RP day. When under moonlight the three white orbs can be seen floating around Stacy.
Shining Star: Stacy is bathed in a heavenly glow, emitting light (even in magical darkness) for up to 25 ft around herself.​
Solar Flare: A bright flash emitting from Stacy's palms. Can cause temporary loss of vision or to "see stars" (it's a flash bang without the bang).
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Solar Magnificence: The space will be as if under a magnifying glass. Unbearably hot & dry. Water will begin to evaporate and plants will wilt/dry up. Hot scorching golden sand will be dump upon the circle. Two feet deep, and hot as a burning skillet. At Stacy's discretion the top of the sand turns to glass. Heat turns off.
Solar Wind (shock): A targeted or AOE attack of cosmic electricity (appears as blue lightning, same effects as being struck by lightning).
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Star Dust: Creation of shimmery/star-like bits and pieces, confetti, marbles, or small floaty type items. They twinkle and shine bright, multiple different colors available. Purely decorative.
Star Shimmer: Stacy will be covered in a cosmic glow and can 'wink' in and out of focus while standing still. Appears to be or appears to grow further away than she is in reality. (Is not intangible)
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Vast: All beings/creatures within a designated space (ranging from a single individual to up to 100 ft circle/dome) will be plunged into complete darkness. The space will feel as if it is infinite. The darkness becomes heavy as if it stretches on forever. Sounds will echo and fade in the "infinite" space. All within the circle are burdened with a "weight" that makes it hard to move but they can leave the space if they make it to the edge of the circle. The lightless, feeling of infinite space, and echo+fade of noise can be very disorienting. No light will be allowed into or out of the encircled area. Light created by a victim within the area only glows within 1 inch of its source and self. Those with magic eye can see from the outside in but cannot see from/while inside.
Vast (parlor trick): Everything Vast does but without the burden of "weight" or feeling it creates.
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Void: Ability to control shadows and darkness. Limited to within line of sight
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Shadows can be created/stretched to black out an area from its origin.
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Allows for hiding, making her invisible (not intangible) within the shadow space. Cannot attack or use other Abilities/Gifts while hidden. Movement can be heard. Can be seen by those with Magic Eye.
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Allows creation of entities (shadow people) up to 10 at a time, they are physical and can jump, run, punch, kick (like an average person) they have no abilities, they can move around and cause distractions. They last until dismissed by Stacy or destruction (whichever occurs first)
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Wish: Stacy can "grant" someone a wish. The wish is limited to one mundane (non-magical) item (or multiple small items such as food-stuffs) no bigger than a 3 ft cube container or 100 lbs, cannot be coins amounting to more than 100 gold or an item worth more than 100 gold. Wishes do not need to be said directly to Stacy. If she is in the vicinity the wish is made, the item(s) may appear to the wisher.
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Earth's Child: New to earth magics…
Blooms: Cause a ring of flowers to instantly grow and bloom around her
Fairy Ring: Cause a ring of toadstools to grow around her
Nauseous Fairy Ring: A ring of green toadstools grow around her, if knocked over or stepped on they will release yellow gasses which cause severe nausea and disorientation. Gas dissipates in 3 posts
Kick Rocks: Ten rocks (pebble to skull sized) will burst from the ground and surround Stacy for use in kicking, throwing, or other related way
Plant Knowledge: Touching plants automatically enables her to know what they are and in what ways they may be used.
Water's Maiden: New to water magics...
Walk on water & breathe underwater
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Can only be used while the moon is visible (exception for cloud cover)
Fountain: Control water in various spouts/jets/streams which can provide lift for self, others, items or just be pretty to look at
Mist: Cause a heavy mist/fog that surrounds her
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Mastered Elemental Abilities
​Aerokinesis - Air Control General - Master Skill ((OOC perms on using to lift people or their things.))
Control Air: speed, dryness, suppress, steal or remove, and temperature (neutral to hot)
Air current sight: Able to see currents and air disturbance by people and animals (breath or movements), items, and can “pull" on them (to control) or follow to their source up to 50 yards
Create (using moving air available or by using an item or simple hand gesture to cause air)
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Breezes: soft, gentle playful, lift light and small objects
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Gusts: short burst of wind up that can lift herself and similar weighted items/creatures/people
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Squalls: wind that can easily lift up to 2 tons/4k lbs
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Gales: strong wind that can lift up to 4 tons/8k lbs
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“Still Air” static, dry air, can be either very dense or light (such as a thermal)
Dust Devil: A dust devil is a strong, well-formed, and relatively long-lived whirlwind, ranging from small to large. The primary vertical motion is upward. Dust devils are usually harmless, but can on rare occasions grow large enough to pose a threat to both people and property.
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Largest: lift loose items up to 200 lbs and carry them away or ‘spit them out’
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Smaller: (palm sized to large dog sized) are easily controlled and maintained
Flight: Vertical lift by creating thermals to give herself lift, and then gusts of air wrapping around her body to be pushed upwards. Horizontal movement by directing air around and over herself in the shape of “wings" and pushing the wind out behind herself. Standing in air or “hover" and “air walk” achieved using “platforms" of still air. Can “carry” up to two people similarly sized to her or one person larger than her.
Precision Lift: Using her air abilities she is able to very neatly and precisely lift (small to medium) objects, so easily that it may be undetected by those that cannot see or feel the air moving readily (this can appear as telekinesis but is not)
Steal / Force Breath: ‘Pull’ on the breath, causing it to exhale abnormally fast or rush back in, or used for helping self or others to breathe ((OOC perms))
Thermals: Thermal is a column of hot hair that is rising upwards, air is less dense than that around the area, allowing for easy lift. Stacy uses these to help lift herself up to fly or other items.
Wind Edge: A tiny breeze or gust, or any amount of air under Stacy’s control, suddenly turned sharp upon the ‘edge’ of it with enough force to cut through something like thick rope or cloth.
Wind Knife: A more precise version of “Wind Edge” this is a “blade of air” thrown with enough force and concentration it can be powerful enough to slice through an unarmored arm or leg. Maybe half way through a torso. Can be as small as a “pocket knife” for more gentle or precise uses. Can be used/created by or on her hand, or she can use an item to create it on and release (such as the end of her sword or glaive)
Wind Lift: Using a highly controlled breeze, gust, or other to lift an item, person, or creature (or multiples) and ‘float’ it some distance. Larger items (people and boulders and such) require more wind but can be lifted. Without much effort she can lift up to 2 tons (4k lbs) - more wind/effort required for larger things
Wind Punch: Utilized in two ways a punch or weapon movement that is ‘backed’ by the force of air around the hand or weapon, allowing it to strike faster or harder, releasing the air at the end of the movement, adding to the force of the attack OR an actual ‘punch’ of wind, wind used to punch, slap or hit the opponent in a fist-like fashion
Wind Whisper: Using a small breeze to send a quiet message to a select person
Pyrokinesis - Fire Control General - Master Skill
Control Fire: movement, suppress, steal (non-magical) or put out, and size (candle sized flames to bonfires) of fire already available or created flames
Create: in palms or around body or on an object using own energy and water (does not require a fuel or ignition point, it uses her body/water)
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Control of already available flames is easiest and most reliable, it can be consistently grown and moved or suppressed as needed
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Creating flame with own energy can cause overheating in the body and will lead to dehydration, unless there is water nearby to use
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Due to an injury sustained when she was learning these powers, Stacy has a higher than average body temperature, she is not easily cold but not immune to snow-temperatures
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Immune to natural fire (non-magical)
Ash Sword: On touch raw, organic material is turned to ash and able to form an ashen sword which hardens to steel
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False Fire: Fire that has no heat or burn, used for fun or distraction
Fireball: Small orb of fire shot from the palms, before flames dissolve.
Fire Blast: A blast/gush of fire from the hands that covers the area with fire
Fire Whip: A long thin stream of very well controlled fire that creates a whip and acts as such (but leaves scorch marks and burns behind).
Fire Whirl: Twister that appears to be all flame. Very thin and tight.
Flameless Touch: Warm to very hot/burning touch without using flames
Flame Thrower: Long cone of fire (like a flame thrower) used with sweeping motions of the hands
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Infinite Ash v1: Abruptly the area immediately around ‘puffs’ with ash. The ash rises and becomes thick as fog, limiting vision to only a foot in front of each person within the circle.
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Infinite Ash v2 (Smouldering Inhale): Within the area the ash crumbles further into dusty particulates, growing hot like an oven. The ash is easily inhaled, causing coughing, choking, and pain.
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The Oven: Heat from within forced without, the immediate area around turns so hot as to make the world tint with red and everything to begin drying and superheating as if thrown into an oven.
Dual Air & Fire Combos
Backdraft: The removal of most oxygen in the room of or around an active fire. The fire is left starving until air is reintroduced into the room or space around the fire, causing an explosion of energy and flames from the fire.
Double Helix: A fire whip with air lanced down the center, causing hot bursts of air along the length of the whip
Elemental Armor: A tight, close body encompassing air laced with fire, causing her to both deflect and/or burn up projectiles. High speed projectiles and projectiles made of magic not susceptible to fire can still get through.
Fire Disc: A disc of air laced with fire, used like a frisbee or boomerang
Light: Ability to light candles, torches, lanterns, other such light sources without touch, fuel, or igniter
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Other Abilities
Alchemy: Stacy is currently a novice alchemist. She can make a health poultice that will heal small wounds (cuts, bruises, burns) instantly.​
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Tattoo: Willful Wings
The phoenix wings tattoo on Stacy’s back was mixed with gold and other substances, and placed painfully deep into her skin. It was done against her wishes. The tattoo takes some of her personal energy and the energy from fire and air and manifests it into physical objects of bright yellow/gold color. This also changes her eyes to full golden light. These things last for as long as she holds the “form” (wings). This is not a constant state, the tattoo can be activated and deactivated by herself and outside circumstances. This is not ‘heavenly’ or ‘good’ energy, it is neutral. These items have the strength of steel & can be broken but remade/formed 1 full post after breaking. Up to 5 items can be manifested at a time
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Wings: Allow unlimited flight. Form to look like whatever sort of wings she wants at the time, and are translucent to a degree. They can flutter or flap, change position and shift with her movements.
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Armor: Armor pieces made of the same energy/light with air and fire combined.
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Weapons: Glavies, spears, swords are made of light and fire (often with wind swirling around or off the edge).
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Shields: Round or tower shield made of light, fire, and a vortex of air on the front.
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Knives: Manifest small knives to throw or use in close combat, up to ten at a time.
World Jumping/Portalling
Stacy always blamed this on her old sword (now gone) but due to the radiation and time/place displacement from the experiments done on Terra (which caused her whole story to begin with, jumping from and to Earth) she has been adversely and permanently affected.
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This was once an uncontrolled 'ability' but Stacy now has control of it and can choose when to manifest doors and where they go.
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The portals are manifested door frames/doors from her aura. Other OCs that can see aura/ethereal vision (or similar) can see them.
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She can take up to 5 people with her through them, so long as she is the last to enter.
CAVEAT: If she leaves one place with injuries (or in the process of healing) and returns to that same place she will regain the same injuries
BLINKING: Sometimes portals are manifested by her anxiety/thoughts, if Stacy fights against the portal taking her it causes her to 'blink' in and out of the 'between' space.
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Blinking in and out does not give her any extra power or abilities. It does not help her move faster, does not make her invincible, and she can still be hit while this occurs.
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If someone were to track her movements and even hit her while she's blinked 'out' she'd be struck.
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If she is struck the blinking will end (the portal is unable to take her).
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If she touches someone while she is ‘Blinking’ nothing happens to them (unless preplanned OOC).
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She is able to portal from place to place as long as she has been there first.
PERSONAL PORTALS: Creating small portals which can be used to grab known items from known storage spaces.