The Traveler
MUSE & Captain
Personal Items of Note
Tenenger has acquired enchanted/magical items from places she visits, or has made them herself (assume items also change to take on looks/effects of the place/time)
Boots of Quiet: Brown leather boots enchanted to give her quiet steps.
Bracer of Fortune: A black metal bracer (worn on the right arm) that provides a place to hide coin or other small objects (throwing knives). It does not have any discernible pockets but it cannot be “shaken” out. Only the wearer may remove items from the bracer.
Candles Forever: Once lit never melt or “go out” unless purposefully put out
Compass of Finding: A compass she can use to point her to enchanted items that she is seeking / are lost
Dread Dagger: Causes woeful depression on striking people/creatures for one post ((ooc perms))
Endless Pouches: (3) pouches on her belt on left hip, hold up to 150 lbs each
Glove of Thief: Enable her to quietly, nimbly grab items, guaranteed to never drop them (unless knocked from hand), worn on the left hand
Jacket of Strength: Black leather jacket that offers her extra strength to lift up to 500 lbs
Lantern of Eternal Light: (3) lanterns, same function as Candles Forever, but provide more light (up to 15 ft)
MUNDANE ITEMS: 2 daggers, 5 throwing knives, 2 swords, rope, candles, and many more around the ship!
Pendant of Sight: Pendant worn on thick black cordage around her neck. Enables her to see the full length of her ship
Prosthetic Leg: The left leg is different from the mannequin right left. It is a prosthetic (below the knee) but is a high-tech variety which had been calibrated to her last physical body. It does allow the left leg greater sense of pressure within the fake foot and calf. There are some slots on the built-in boot which allow for storage of things like knives, screwdrivers, small vials of potions. (Enchanted as to appear wooden/metal as necessary)
Screaming Scimitar: A scimitar that when striking (people or item) issues an audible scream (the blade literally screams regardless of if the victim screams)
Unending Brush: A thin painters-like/writing brush that is ready with ink and never dries up or runs out
The Dark Wren's Crew
1.
Mr Winters
Age: Appears 30, Male
Height: 6’2, 162 lbs, built
Eyes: green-yellow
Hair: black, shaggy
Occupation: “First Mate”
Personality: Eager to please
Handsome
2.
Turpentine (Turp)
Age: Appears 35, Male
Height: 6’6, lean
Eyes: Dark brown
Hair: black, wiry, greying
Occupation: Weapons Master
Personality: Mercurial
“Good looking older”
3.
Jack
Age: Appears 28, Male
Height: 5’8, muscular
Eyes: blue
Hair: dirty blonde
Occupation: Maintenance
Personality: quiet, observer
Ugly, scarred
The Dark Wren's Appearance
The Dark Wren - MEDIEVAL/FANTASY SETTING - FOR SIMUL
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A large, three masted ship with bowsprit, foremast, main mast, mizzen mast, and five decks (respectively). Black Hull with golden symbols painted on the top deck from bow to aft. Silver sails with symbols painted on the sails in white (similar to the deck). Poop Deck for viewing at the aft and balcony that overhangs the aft. Quarter Deck with wheel and navigation room.
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Top / First Deck with capstan at the center between main and mizzen masts. Two rooms on either side towards the aft, with hallway between that leads directly to the Captain's Cabin at the aft, with balcony. Forecastle at the bow for viewing, and room beneath forecastle (Mr Winters) with access to the bowsprit.
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Second Deck with one large personal room on either side at the aft, two large storage rooms either side, an entry to/from First Deck, four cannons (just below the capstan), the mess/kitchen, a larger entry to/from First Deck, blacksmiths forge on lift, one room on either side up by the bow.
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Third Deck with ten oars on either side starting at the aft and moving forward towards the mizzen mast. A large locked door at the center of the ship, six cannons on each side of the ship, three on either side of the main mast, and more room for the lift system used for the blacksmiths forge.
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Fourth and Fifth Decks are used primarily for storage of extra items for the ship (sails, masts, ect) and food, and other stuff.
CLICK HERE TO SEE THE DARK WREN - Medieval/Fantasy
The Dark Wren - Future/Hightech Setting
The Dark Wren is an all black, metal airship. It is rounded at the front (somewhat “submarine” like) with 5 decks. It can crew up to 50 people in living quarters comfortably. Potentially up to 70 if necessary but things would be tight and uncomfortable. Another 100 or so people could be held in the Hold/Storage if no large things were being transported at the time. The Dark Wren is capable of sea, air, and space travel.
CLICK HERE TO SEE THE DARK WREN - Future/Hightech
Crew Member Contract:
The paper holds a fuzzy glow around the edges. This is serious enough to require preserving magics. The contract is magically binding.
To Contract with the Dark Wren You must accept this contract to protect this ship at all costs while onboard. Mr Winters is not a slave, personal or otherwise. If called to help you must do so. This is not a pleasure cruise.
​The Contract Reads:
“I, whom have signed this contract, understand and take on as duties, all that entails the living and working on this ship, The Dark Wren. All duties assigned to me will be fulfilled, up to and including the protection of the ship. I understand that my safety is largely within my own limits but that the ship’s operators will do all within their power to keep me from harm while on board. My safety is not wholly guaranteed but nor shall I be abandoned in times of need while on the Dark Wren, but assuredly I am guaranteed the Dark Wren and it’s operators (Captain Tenenger or Mr. Winters) cannot keep me safe from the mistakes of idiocy.
I, the signed, do swear to conduct myself in an honest manner and to bring no harm or destruction to the ship, the ship’s owners (being Captain Tenenger or Mr. Winters), or the others living on board. I do swear I shall not steal from anyone on board. I understand that the actions of theft, destruction, or harm of the ship or anyone on board will forfeit this contract and I shall have punishment brought upon me by its owners.
I understand that I may rescind my contract at any time but that doing so would lead to me being dropped off from the ship at that very instant, if I cannot walk off myself.
This contract is bound to me and Captain Tenenger by magics and by signing below I understand and agree to the terms held within.”
SIGNED: __________________________