Crowley the Dragonblooded
Abilities, Items, Home
Powers & Abilities (Marked H or H/D to denote if ability use in Human or Dragon Form)
D- Dragon Form: Randomly, through either intense emotional charge (irritation, frustration or anger, sadness or depression and of course rage) and physical pain, or by the cycle of the moon (monthly) Crowley will change into a large dragon. [[OOC perms on dragon attacks]]
-
Bite: Other than the fact these jaws are big enough and strong enough to bite an average human in half… The teeth inflict freeze on touch.
-
Breath (Frost): A cone of breath up to 50 ft that is a blast of cold air, that leaves snow and frost behind on surfaces, and will cause freezing in objects (water will freeze, a normal sword or arrows would be come frozen through, ect), and has the potential to freeze living targets
-
Claws (Frost Touch): At a touch, he can cause frost to appear and grow on items or people. Can cause damage if held continuously (longer holds can cause freezing).
-
Flight: Maintain flying around and hovering, fly long distances (such as from Alderman Mts to Timberholde or Eleutheria at most, over several hours)
-
Sight: Cannot be blinded by holy or dark magic. Can see through illusions. See in the full dark, see auras (as life energy sense) or spirits (at will), see based on temperature (at will).
-
Skin: His scales can become covered in a thick sheet of ice, which must be broken through before his scales are vulnerable.
H/D- Camouflage: The ‘scale-like’ markings that can be seen in some areas on his (human form) skin are remnants of scales from his lineage. They offer him camouflage when in the wild. In dragon form he can ‘ice’ himself over and create a ‘mirror’ of his environment for camouflage.
H- Chilled Breath: A cold wall of air created with just his breath. Either a breeze or gust of wind that hits full body at max 7ft high to ground, 3ft wide. It causes extreme cold and discomfort - shivering - does not freeze anything (basically discount version of his dragon breath)
H- Half Sight: See in the full dark, see auras, and see through illusions.
H/D- Immunities: Immune to cold, ice, frost attacks. Immune to normal and magical disease or sickness.
Alchemy
Mid-tier Health Potions: can heal cuts, bruises, major bleeds (not organ damage or broken bones) heals over 2 posts
Fire Bombs: thrown potion causes an explosion with fire blast up to 15 ft radius
High-tier Stamina/Mana-restores: restores stamina and energy necessary for magics to full potential, restores over 2 posts
Enchanting
Light Enchantments
-
Able to enchant items to enable them to create light (5 ft radius), with on/off capabilities
Healing Enchantments
-
Able to enchant items that will heal wounds or dissolve pain (various degrees)
-
Rings of healing that can heal minor cuts and bruises, up to amulets that can heal stab wounds, vital organs
Elemental Enchantments
-
Ability to enchant items with various elemental properties (fire, air, water, earth) on basic levels or be super strong against these elements (to boiling or freezing temperatures for example)
-
Fire swords, flying carpets, stone shields, water mugs, items that withstand extreme heat or cold ect.
Physical Enchantments
-
Ability to enchant items with strengths or weaknesses to physical uses
-
Items made to endure great pressures either from smashing, falling, bashing, or other types of damages (or be super weak)
Items
Arcanes Indicibles: A book of spells based on the needs of secrecy and shadows. Of particular note this book covers secret doors, portals, ways to hide and unhide things, invisibility, and other such similar areas.
-
Porte de la Foi: A spell which creates a temporary door from the casters current place to an already known place. This only lasts for one use of the door (one way only) and only transfers ones person per use [[OOC perms]]
-
Minuscule mais Pareil: A spell which shrinks anything from whatever it's original or intended size down to something easily held or palmed by the caster. Can be used on living creatures without causing them bodily harm (assuming they will not be crushed by something upon shrinking). [[OOC perms]]
-
Invisibility I: Hides the caster for 4 whole turns/posts. Can be sensed natural & magical means (heat/smell or magic eye). Cannot use an attack action or spell will break.
-
Invisibility II: Hides the caster up to 3 turns/posts. Cannot be sensed by natural means. Cannot use an attack action or spell will break.
-
Invisibility III: Hides caster for 2 whole posts (reveals on 3rd). Cannot be sensed by natural or magical means. Cannot use an attack action or spell will break.
-
Lock of Unbreaking: A rune-lock placed on any item mundane or magical (as long as the item cannot reject additional magic). Once placed the item cannot be opened or seen into by anyone but the caster unless the rune is placed in conjunction with another’s touch.
Bag-of-Holding: A bag which can hold up to 160 lbs in weight but weigh only 10 lbs.
Phoenix Wand: A wand made of red wood with carvings of feathers along the shaft. Used for spellcasting.